New in build 6:
	Rewritten in NVGT and renamed Crazyfield!
	The NVGT rewrite makes the game now be available for Windows, MacOS, Linux and Android!
	Also because of NVGT the 3d HRTF audio is now enabled, it can be toggled in the options menu.
	Thanks to some copied logic from Constant Motion, it is now possible to select speech output, control menu wrapping, choose your screen orientations on mobile, and change the audio output device.
	The game is now tied to the Sam Tupy Productions account system. Logging in is optional, but it's now the only way to securely post scores.
	A change history feature is now in the options menu so that those using platforms which want app bundles have easy access to the changelog.
	A similar "instructions" option in the main menu provides easy access to the game's readme document from within the app.
New in build 5:
	We're now using python3.8, maybe some very slight performance increases etc.
New in build 4:
	NOTE! I'm releasing this after this project has been dormant for a while. As such, there could be something broken that I forgot about. But this build seems to run fine, so I'll release it. Please report any bugs so I can fix them as soon as possible!
	Upgraded to a much better version of NVG, and am now using it's new build system. This means a faster game as well as a faster launch time!
	Hopefully fixed the slightly buggy save system.
	Improved the AI, it is now a bit more intelegent with trolls and bats, and will take propper advantage of the weapon range powerup!
	Fixed a hilarious bug that allowed 2 players on the same position to pick up the same item twice, or for that matter, as many times as there were player entities on it's tile!
	Fixed a bug where AI player entities would not propperly be effected by curse.
	Fixed a bug that allowed you to press f or enter while possessed (thanks stevo).
	Added a check for updates option to the main menu.
New in build 3:
	The game should now be slightly smaller and launch just a tiny bit faster.
	Added a speedboost power up!
	Made any player entity be able to be computer controlled with a pretty smart AI that is even smart enough to destroy trolls and bats in most cases!
	If a player entity other than yourself gets an item, you will hear a little bip so you know the score has been increased, encase that other player entity is too far away to hear them pick up the item.
	Added the possessed power up, when you get this your player becomes controled by the computer for 10 seconds.
	Added the friendly bot powerup, when you get this, a computer controled player spawns with a 30 second timelimit!
	Cactai now play at slightly different pitches to help distinguish between them.
	In the options menu, you can now select pan step and behind pitch decrease if you are unhappy with the default.
	Addded many new stats to the end of game report!
	Fixed a small bug where when viewing the scoreboard, the score was displayed twice.
	Modded spawns a bit, now there shouldn't be quite as many cactai spawning.
	Added dummies! You start the game with 1. They are actually players, but they can't move. You can place them where ever you wish by pressing backspace, and they will swing their weapons at any entity that comes close. A great way to get a few more points and to divert some entities from your location.
	Added more info to the readme mostly about powerups and the new keys involving dummies, and a note about an error it was possible to get when launching the game (thanks mason).
New in build 2:
	Adds a main menu.
	Adds a scoreboard!
	Adds a couple of statistics in the game over screen.
	Adds a save file, for now it just saves name and a couple other random things, but it can be expanded easily later. It just saves in the current folder as save.dat, and isn't really expected to ever contain much information, maybe achievements and stuff but basically it's not all that important as of now so if it gets corrupted or you lose it it's perfectly ok.
	Adds an option to skip the games intro.
